﻿using Bardent.Weapons.Components.ComponentData.AttackData;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Bardent.Weapons.Components.ComponentData
{
    public class MovementData:ComponentData<AttackMovement>
    {
        public MovementData()
        {
            ComponentDependency = typeof(MovementData);
        }

        [field:SerializeField]
        public new AttackMovement[] AttackData { get; private set; }


    }
}
